Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1086]
    Renderer: ATI Radeon HD 4870 X2
    Vendor:   ATI
    VRAM:     2028 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 2960x1050 at 0,0
Non platform assembly: data-0D070048 (this message is harmless)
Non platform assembly: data-030F7F78 (this message is harmless)
Non platform assembly: data-030FAF90 (this message is harmless)
Non platform assembly: data-03110FA0 (this message is harmless)
Platform assembly: J:\Brandon\Desktop\Programming\Unity Projects\GameJams\Fall 2011 SPSU\ReactorOverload\builds\windows\BovineOverload (Windows)_Data\Managed\System.dll (this message is harmless)
Platform assembly: J:\Brandon\Desktop\Programming\Unity Projects\GameJams\Fall 2011 SPSU\ReactorOverload\builds\windows\BovineOverload (Windows)_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: J:\Brandon\Desktop\Programming\Unity Projects\GameJams\Fall 2011 SPSU\ReactorOverload\builds\windows\BovineOverload (Windows)_Data\Managed\Boo.Lang.dll (this message is harmless)
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Misc/Player.cpp Line: 1466)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 211.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
